Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Sunday, 19 July 2009

Guard Updates

Right here are some guard updates for you all, ive been pretty lazy with the conversions as im trying to save time and im behind on my schedule for this army! Ive been having troubles with my camera, so the pics arent great im afraid. This will improve!


Here is a skipper from one of my infantry squads using the cadian vet upgrades from forgeworld.


These are my veterans with the grenidiers option. Im using scouts as they come with shotguns plus, cadian heads and the respirator heads from forgeworld. These pics show my converisons for meltaguns. As you can see ive cut down and modded a bolter and im using guitar wire to rig up the back (melta bomb) and the gun. As you can see, though i havent put the wire on yet.






Here is a chimera for the flamer vets, ive masked off the tracks as im wearing and airbrushing the tank with oils first. Again im a fan of stripped down tanks, plain and simple!

Ill add some more photos as soon as i fix my camera! Hope you enjoy and competitions details to follow!

Saturday, 11 July 2009

Some Guard Tourney Lists

Hi

sorry i haven't updated. Been busy with work, however ive got photos coming tomorrow of what ive been upto. Any, ive decided on my guard list and colour scheme (hope it looks gd). But ive been having alook at other guard lists im likely to see at the GT and i think this will be a popular one.

(Nabbed from Warseer)

Command w/ 4 Melta guns (Ride in the 2 Vendetta Squadron)

10 Veterans w/ 3 Melta guns (Ride in the 2 Vendetta Squadron

10 Veterans w/ 3 Melta guns (Ride in a Vendetta)

10 Veterans w/ 3 Melta guns (Ride in a Vendetta)

2 Vendettas

Vendetta

Vendetta

Lemun Russ Punisher w/ Heavy Bolter sponsors

Lemun Russ Punisher w/ Heavy Bolter sponsors

Lemun Russ Punisher w/ Heavy Bolter sponsors

1500


Personally i think that its a one trick pony army that needs the first turn to cause the damage to tanks and any infantry sitting about. If it doesnt get turn one it will struggle against most armies. As AV12 isnt gonna save you from most things sitting about in armies. Using mine for comparison, ive got 4 autocannons, 3 multi lasers, 6 melta guns, battlecannon and demo cannon and plasma cannons. I would only have to damage 2 or 3 out of the 6 and it would cause problems. Admitelly i dont like facing leman russ, i love the fact mine are quite hardy and i have a feeling so are other peoples! Outlfanking is unreliable to be honest in a tourney situation, its a big gamble.


Also the major problem with a valk is its size and this paragrapgh taken from the 40k rulebook.


P71 - Small one

Skimmer section at the bottom


'Note that it is not permitted to remove the flying stand other than in two cases above, as normally skimmers cannot land in battle conditions'


The two cases are basically when it gets immoblized or blown up.

This means you got 6 massive models that have to be on very large stands, which means nice big targets!

So anyway ill put my army list up with some pics tomorrow. But please discuss! It be interesting to see what your guys and gals think or the army?

Monday, 22 June 2009

Imperial Guard in 6 weeks or so!

Rightie, so im been lazy ive finally got some pics etc to show.
Here is the colour scheme for the guard, the photo isnt great and its abit rough (mold lines etc) but it was done as a test and im quite happy with it, so this is the 322 nd Green Rifles regiment.





My current schedule is the following:

Command Squad
45 Guardsmen (heavy weapons and extra)
30 Veterans

3 Chimeras
Leman Russ
Demolisher
Manticore

(plus maybe some inquisition stuff depending on rules packs)

Im currently in the construction phase (3 weeks) to construct that lot, ive so far got the command squad and about 20 guardsmen put together.





Here are some pics of the set up for the heavy weapon squads -




And here is a concept of a veteran that i borrowed from one of the guys at micro art studios, he used it for a mini's on a valk base.





So hopefully ill come back with more stuff put together! Ive got a review of a KR case coming up soon!

Tuesday, 24 February 2009

Guard, Guard, Guard

Ok, not quite what i promised. But, i still havent had a indepth look at the coolminiornot guide.

Anyway to make up for it, here are some thoughts on the up and coming guard codex

So for those of you who haven’t seen the leaked sheet


Now if this is all true, this I fear will make guard one of the hardest armies out there!Since I started playing 40k back in third edition, guard have always been seen as the whipping boys of 40k along with dark elder. Now GW last incarnation produced some cool models and a good set of working rules which when used properly can still challenge any of the main competitive armies out there. Proof of the pudding is the guard army which appeared 7th at the Throne of Skulls/GT heat 1 in 2008. Now this could be put down till people lack of experience with the new 5th edition, but to be honest most of the top players, shouldn’t have been troubled by the changes to the rules if they where that good.

Now along with another horde army, orks (which seems to be the way GW is going with armies for various reasons, ££££) the main changes are going to be points and correction of kill points for the guard, while giving them a load of cool new toys. Now a reason I suspect GW has put more tanks in this book than any other I know, is probably to allow people to use models in apoc and fun games a lot easier than making separate data sheets and a whole lot of hassle trying to find rules.

But the main thing I’ve noticed from my rumour gathering and this data sheet is the sheer amount of tanks there guard are going to have access to with lots of blast weapons. Now in 40k blast weapons are very, very nasty and when you take into account the average dice role on two dice is 7 coupled with the guard BS 3 means on average the templates will be moving 4 inches. Considering it’s a large template that most guard tanks fire, you should always hit something especially against horde armies and I imagine this will ignore most armour including marines. Failing that the guard are gonna have access to lots of weapons that have a medium/low strength with lots of shots (heavy bolter etc) and can force saves through sheer number of shots. Now this is balanced by the BS and hopefully cost. But I’ve got a feeling tanks are going to be cheap as chips.

Along with this, if you can have cheap infantry, which is a high probability, this makes a rather deadly combination. With the changes in assault rules it’s kinda dangerous to assault stuff without back up. A platoon of guard (30 to 40) is gonna be a hard thing to kill or move off an objective, especially if in cover and they got rapid fire range. So unless you can engage multiple units in order to give yourself time to wade through the bodies, you probably going to get flash lighted to death!

Now a lot of this is speculation from the sheet, but with the trend in previous horde like armies (orks) I could see the guard becoming horribly evil (for once). But we shall wait and see, if I get anymore info from anywhere ill be sure to post it up!